![]() ![]() ![]() Soon that pack of wolves that had your shins for breakfast at the opening of the game taste the business end of a blade you've crafted after hours of finding just the right materials, and not long thereafter you'll most likely partake in a quest or three that'll redefine the very idea of player agency within any game world. It's not until you really get stuck into Witcher 3 that the core gameplay loop of tackling quests, fending off random encounters and indulging in suitably weighty cutscenes starts to sink in. How many hours in are you on CD Projekt RED's Skyrim-tackling masterpiece? Of course, comparing Geralt of Rivia's adventures to that of the Dragonborn is the same as going from Game of Thrones to Lord of the Rings, but the realisation is the same these are two phenomenally intricate fantasy worlds, the former of each offering a considerably dark take on the genre than most.
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